I viewed Legacy being played on the Watch It Played YouTube channel so I was so excited when one of the members of my game group brought it to game night.
The objective of the game is to
build the most prestigious family tree, and in doing so actually create a life
story. It is very interesting as you need
to learn to balance long term and short term strategies. The game deals with all aspects of family
life, ie, marriage, children, death, money, titles, mansions, etc.
Each player starts off with a
secret goal, which if achieved will earn them points at the end of the
game. There are opportunities to complete
missions to earn more points. The key
objective is marriage. You find spouses
for you and your children and grandchildren through friends you make. All friends have special abilities which you
take on as marry them. Your family earns
points and prestige through marrying well, charity donations, acquiring titles,
and building mansions.
Your friends are very important, there
is a lot of variety in friend cards so acquiring the right ones is key to
victory. Some friends can raise or lower
your prestige and others can help you in other ways with their abilities
As mentioned, this game is all
about balancing your actions as you don’t have very many per round; you must
use them wisely because you only have three generations to work with – much like
true life where decisions are made that affect generations to come.
Basically a really cool game. There are two things I wish were don’t differently
1. There
are not enough friend cards which means they get recycled in the same game
which takes away from the story a bit.
2. The
mission cards require an action that doesn’t make much sense to me but it doesn’t
really affect the game so it was just strange, but not an issue.
Pros
Friend cards are all very unique
The player boards are excellent
and really make your options clear
Fun theme to play; I found myself
making up stories about my family
Cons
Not enough friend cards.
A very large table space is
required
Not a lot of interaction between
players